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Gamemodes Update

A Major Update with Major new Gamemodes!


Test your survival skills with new hardcore and perma-death gamemodes, defeat dangerous night raids, and uncover mysterious new underground biomes.





This is the final major update before the multiplayer full release in a few months, so we thought we would make it a big one!


Play through Len's Island in Peaceful, Survival, Hardcore, Permadeath, and Custom game modes.

Many new specific game mode settings you can change at any time

Enemies will now roam the overworld at night, and harvest moons are more difficult

Build many new home-defence items such as palisade walls, tesla towers and landmines.

New underground cave biomes to explore


To celebrate the new update, Len's Island will be on sale for 34% Off starting 10am, the 17th July to the 24th of July PDT.


See below for a detailed list of everything new, improved, and fixed!


~ Julian



New Features


  • New Hardcore game mode with tweaked settings that focus on a more survival-focused experience that's more challenging and brutal

  • New Perma-death game mode. Same settings as Hardcore with one major difference, you only have one life to beat the game.

  • New Custom game mode. Tweak individual settings such as resource multipliers, enemy spawn rates, starting health, day length, harvest moon frequency, and many more. Create your own custom game mode to cater to your exact desires, or to create unique challenge runs.

  • Reworked Peaceful mode. We have tweaked the settings in peaceful mode as well as allowing the ability to freely change specific game mode settings at any time during gameplay. So you can now make your peaceful experience perfect for you.

  • Enemies will now spawn at night across the overworld and become harder as you unlock more dungeons and disturb the balance of evil. You can modify this setting in the new game settings menu.

  • New Ballista Bow. Shoot down enemies in the early game with this cheaper and smaller alternative to the Ballista Tower, which can also be placed onto boats.

  • New Small and Large Tesla Towers. Zap nearby enemies with the new tesla towers, the perfect short-range home defence items.

  • New Landmines. Build explosive landmines that automatically trigger when an enemy walks over them.

  • New Palisade walls in every style. Build new wall types directly on terrain to help protect your home from unwanted visitors.

  • New Lightstone Ward. Wards will stop enemies from spawning within a large radius, helping to keep your homestead safe from enemies at night.

  • Harvest moons are now more difficult, and enemy raids can happen anywhere on the map, not just at outpost locations.

  • Allowed snapping of foundation steps above each other, so you can now build staircases up from foundations.

  • Enemies will now also target beds during night raids and can destroy them.

  • Automatically firing towers now require ammo. Raw materials convert into ammo when placed in a tower, for example, 1 iron shard = 10 ballista bolts



Bug Fixes & Changes


  • Fixed rare issue with some enchantments not working on old save files

  • Fixed issues with houses not fading correctly and some houses being cut in half and fading wrong just for one portion

  • Fixed canons on boats being difficult to select and edit

  • Performance improvements to enemies that help the framerate when large amounts of enemies are on screen

  • Tweaked descriptions and names for various skill tree effects and enchantments to be more descriptive and accurate

  • Tweaked Voidtroll boss fight to be slightly more difficult and fixes various bugs with the troll's behaviour

  • Fixed pet collar collection amount not including new red panda

  • Tweaked some areas of the desert tomb dungeons to be better balanced in cursed mode

  • Fixed various areas across frozen islands where you could get stuck between icebergs

  • Made buying from vendors also count resources in hotbar

  • Fixed Ornate and Pagoda boats not refunding contents of small storage box

  • Lots of small balancing tweaks to enemy health and damage. Overall making the Act 4 frozen areas a little more difficult, and better balancing damage and health ratios

  • Made construct rotating more consistent

  • Fixed baked good vendors having incorrect icons and names




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